Posted by rob on October 31st, 2007

This demo nicely illustrates the huge visual enhancement that normalmapping brings to Away3D. You can click on the bust to swap between the new Dot3BimapMaterial and the old WhiteShadingBitmapMaterial for a direct comparison. New materials that take advantage of normal maps will be included in the next release of Away3D.
The normal map in this example was created from a high-poly mesh using a technique decribed here. The resulting model has significantly fewer triangles, but retains a high degree of detail in the displayed object. This is hugely beneficial to scenes where high render speeds require low poly-models.
Rob
Posted by rob on October 28th, 2007
Just a copy of my post on the away3d list for this new technique. I’m sure you won’t believe me when i say that the turtle reference is simply a coincidence, but there you go…

First ever implementation of dot3 normal mapping in Flash
There is a lot of possibility with importing normal maps into away3d. However, normal maps themselves can be complex to get right, so this demo combines the advantages of a normal map render pipe with the simplicity of a bumpmapped texture, allowing the model to have extra detail without all that fiddly high-poly/low-poly nonsense. Much easier to get right, plus you have the advantage of using a normal map if you would prefer. People with faster machines can set the default quality to high for a fantastic smoothed shading experience… - looks great but it’s also heavy on the old processor.
I cannot tell you how soon i want to try this with a proper normal map…
Rob
Posted by admin on October 28th, 2007
New blog, first post. Always an occasion..
Cheers!