Training in London (again)

Posted by rob on April 30th, 2008

Building 3d Websites in Flash

…back by popular demand!

The third session is booked for 28th-29th May and will be a good introduction to anyone wanting to create 3d in Flash. Covers Papervision and Away3d engines, including the new features recently released on both fronts, and some nice new demos too.

More details can be found on the LFPUG training page, and this time places are still available! Looking forward to it already.

Away3d: Projecting a lightmap

Posted by rob on April 26th, 2008

Texture Projection

There have been a few questions recently on both the Away3d and Papervision mailing lists about projecting textures, so i figured a demo was in order to help the explanation along, plus give me an excuse to play with caustic generators :D . This demo also uses Away3d’s tiling material feature to allow a seamless repeating lightmap to be projected onto the surface of an object.

As usual the source is available in the right click menu or directly from here. To run the code you’ll also need the 2.0.0 version of Away3d from the svn or the downloads section of the site. For now the shading isn’t entirely accurate, as the intensity of the lightmap does not vary with face normal. We’ll be having a look at the possibilities of achieving this, along with other texture projection techniques such as shadows, in the next major revision of Away3d.

Away3d 2.0: Shading and all that

Posted by rob on April 15th, 2008

Away3d 2.0 Shaders

The update is here! There has been a lot of activity around engine development, with my recent training class attendees getting a special pre-release 1.9.5 version that after further tweaking has now been launched to the wider world as Away3d 2.0.

full details of the update are present on the Away3d site. The demo we have here is a showcase of some of the new materials - a rehash of a slightly older version you may have seen last November… only this time, we have source code!

As usual, the latest source for the Away3d engine can be obtained from the svn repository or via the download page of Away3d.com. More demos with source code are on their way… :)


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