Away3d: Salt flats Ferrari
3d Flash, Away3d code demos May 10th, 2008With Away3d 2.0, some interesting effects are now possible using a combination of tiled textures, ownCanvas objects and blendModes. Salt flats Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get that reflective polished look, just use some texture mirroring trickery and a multiply blend mode!
The source for this demo also shows how a tiled texture can be transformed on the surface of an object to give the illusion of movement without having to worry about nasty clipping planes. Could be a game in this somewhere… although for authenticity, I may have to swap the F360 for a Lotus Esprit











May 11th, 2008 at 1:43 pm
Nice demo Rob, however your wikipedia link sent me on a 10 minute surf into my childhood gaming: Lotus Turbo Challgente lead me to OutRun and then to Space harrier. Damn distracting time warps
May 11th, 2008 at 3:09 pm
haha - yeah but i’m sure it was a fun interlude. Nostalgia aint what it used to be…