Away3D Normal mapped bust
3d Flash October 31st, 2007This demo nicely illustrates the huge visual enhancement that normalmapping brings to Away3D. You can click on the bust to swap between the new Dot3BimapMaterial and the old WhiteShadingBitmapMaterial for a direct comparison. New materials that take advantage of normal maps will be included in the next release of Away3D.
The normal map in this example was created from a high-poly mesh using a technique decribed here. The resulting model has significantly fewer triangles, but retains a high degree of detail in the displayed object. This is hugely beneficial to scenes where high render speeds require low poly-models.
Rob











November 1st, 2007 at 6:12 am
a bit of user feedback has prompted an update on this - the marble was looking a little too white and there were no shadows on the pedestal. I’m happy to say that both of those issues have now been resolved! Enjoy your dirtied marble!
the original file can be found here
Rob