Away3d: Supernova visualiser update

Posted by rob on May 12th, 2008

Supernova visualiser

…now with source code!

right click on the flash movie or go direct to the source here. Obviously i can’t include the track with the download, but this is a good chance to experiment with your own music running through the demo – might look completely different!
The supplied source uses the latest code from the Away3d svn trunk. I will make sure the download zips on the Away3d site are updated with the same code asap. Some fixes were made to the BitmapRenderSession class, which has been simplified to just specify a pixel scale for the resulting render. You can get a nice speed boost with this class when using a lot of filter effects – as is the case here!

Away3d: Salt flats Ferrari

Posted by rob on May 10th, 2008

Salt flats Ferrari

With Away3d 2.0, some interesting effects are now possible using a combination of tiled textures, ownCanvas objects and blendModes. Salt flats Ferrari demonstrates that you don’t necessarily have to raytrace a scene in order to get that reflective polished look, just use some texture mirroring trickery and a multiply blend mode!

The source for this demo also shows how a tiled texture can be transformed on the surface of an object to give the illusion of movement without having to worry about nasty clipping planes. Could be a game in this somewhere… although for authenticity, I may have to swap the F360 for a Lotus Esprit :D

Away3d svn

Away3d source zip files

Away3d: Projecting a lightmap

Posted by rob on April 26th, 2008

Texture Projection

There have been a few questions recently on both the Away3d and Papervision mailing lists about projecting textures, so i figured a demo was in order to help the explanation along, plus give me an excuse to play with caustic generators :D . This demo also uses Away3d’s tiling material feature to allow a seamless repeating lightmap to be projected onto the surface of an object.

As usual the source is available in the right click menu or directly from here. To run the code you’ll also need the 2.0.0 version of Away3d from the svn or the downloads section of the site. For now the shading isn’t entirely accurate, as the intensity of the lightmap does not vary with face normal. We’ll be having a look at the possibilities of achieving this, along with other texture projection techniques such as shadows, in the next major revision of Away3d.

Away3d 2.0: Shading and all that

Posted by rob on April 15th, 2008

Away3d 2.0 Shaders

The update is here! There has been a lot of activity around engine development, with my recent training class attendees getting a special pre-release 1.9.5 version that after further tweaking has now been launched to the wider world as Away3d 2.0.

full details of the update are present on the Away3d site. The demo we have here is a showcase of some of the new materials – a rehash of a slightly older version you may have seen last November… only this time, we have source code!

As usual, the latest source for the Away3d engine can be obtained from the svn repository or via the download page of Away3d.com. More demos with source code are on their way… :)


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